I'm in the firstlook on a inventory light alt at the moment playing with meshes finally!
I've found out that Blender 2.54(beta) is not fully working with Collada export yet, it's a wip. So I'm trying a download from http://www.graphicall.org/builds/ which is supposed to be a collada ready update to the beta.
It's that or go back several versions and frankly I really like the improvements to Blender with the recent releases. They actually don't make my head bleed to use!
edit: Okay, that site has a hellava lot of files on it - so I'm digging for the right one, when I know which one it is I'll post it here o.o
I'm following the tutorial from Mechinimatrix...(http://blog.machinimatrix.org/2010/09/15/meshes-i-a-preliminary-tutorial-about-meshes/) Gives a good start if your used to modeling in blender but not to rigging. But it works mostly how you would expect, it's just the import due to the aformentioned Collada borkage that is stumping me right now!
More posts on this subject as it develops...
<3 - So happy to be working with the mesh!
UPDATE : I'm going back to Blender 2.49b for now, see if this works more reliably for our uses... Those who are currently having 'nothing turn up' the server side on sl, I'll update if this solves that too. (As I was having the same issue when exporting from 2.54.) - Okay the reason nothing turns up server side is this in responce to anothers posting...
Jonathan Linden -
"I noticed you tried this upload on "Sandbox Island." You need to be on a mesh enabled region for this to work. It is a bug however that there should be better feedback on why nothing happens."
So now I get to play musicial islands, finding a place that is mesh enabled apparently ¬.¬ on the grid that we are using to test mesh! *sigh* anyway...
UPDATE: Woo this article is starting to look like swiss cheese, anyway - Yes, 2.49b seems to be the easiest sollution currently to the Collada.
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