Well, I decided to have a go at making a mesh head for the avatar... Still not going into too much detail on the build yet. - Or at least that's my excuse for it being so bad :D
So first impressions for using as a base for avatars:
Mesh distorts, this is both a good thing and a bad one, I think to make an avatar work well a lot of efforts going to need to go into good weight painting, else your AO's going to pull your face all over the shop, though I guess simply not using weight for the head would solve that it would then loose the rezising wouldent it? (More experimentation needed I guess :D)
These distortions make it difficult to use eyes that are not mesh themselves. As such I would suggest building them into the head, or at least exporting them ready lined up and placed upon the avatar reference. (Unless removing the weighting of course.)
I'll experiment more with this, but at the moment the mesh on this head moves so badly I cannot see you even successfully putting piercings etc on - and as we all know customisability is key to an avatar on SL. Off the peg is all very well but generaly people want more than that!
Think I'll concentrate on more clothes for a while before tackling more of the avatar related builds, but at least my avvie has a mesh head now :D even if it does look like dren!
PS I'm really not sure why the face moves so much, I'm sure my human shape's face doesent move as much as that! Maybe the weight is being affected in the wrong area somehow? I'll have to examine the heat at some point.

No comments:
Post a Comment