Thursday, 14 October 2010

Changing Vertex paint...

Yesterday I experimented with what happens if you change the weighting, the long and short of it is...






:D - Everything stays at the center of your av, instead of where the bones are moving too... I can see this having interesting effects if used right but, it's not what I need.

I've decided to dearmiture the head part while keeping the newly made eyes boned. But it will be a while till I see how that turned out as blender ate my file at the critical saving point. I'll probably remake the head using more of what I now know later.

Back to the test grid with me!

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