Thursday, 14 October 2010
Boots, not so much for walking... Especially when your av is in the ground.
So I made some naff boots in mesh... Which took a horribly long time for such blobbish monstrosotys but anyway :3
I found out the long way that uploading joined objects is possible but doesent have the effect I hoped for, you need to then apply the objects to seperate locations (Drop them onto ground, pull back into inventory, put to the locations.) not great, presumably I could make the meshes one object, as you cannot reposition them anyway maybe that's the best way to do it. At the moment I would say unless your making long boots, make them as prim applied mesh instead of using the weighting features. Obviously though for boots that go up the leg, which I'll be trying later, that is really where mesh is going to show it's usefullness!
Now if only the could make mesh be like clothes layer. So that it could be rolled up and down isntead of having to load TGA's all the time, which put an unncessery extra lot of textures for people to deal with!
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